<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
	>

<channel>
	<title>3D Research</title>
	<atom:link href="http://davidmathison.wordpress.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://davidmathison.wordpress.com</link>
	<description>David Mathison</description>
	<lastBuildDate>Wed, 30 Jan 2008 21:21:08 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
<cloud domain='davidmathison.wordpress.com' port='80' path='/?rsscloud=notify' registerProcedure='' protocol='http-post' />
<image>
		<url>http://s2.wp.com/i/buttonw-com.png</url>
		<title>3D Research</title>
		<link>http://davidmathison.wordpress.com</link>
	</image>
	<atom:link rel="search" type="application/opensearchdescription+xml" href="http://davidmathison.wordpress.com/osd.xml" title="3D Research" />
	<atom:link rel='hub' href='http://davidmathison.wordpress.com/?pushpress=hub'/>
		<item>
		<title>3D Software Titles</title>
		<link>http://davidmathison.wordpress.com/2007/12/13/3d-software-titles/</link>
		<comments>http://davidmathison.wordpress.com/2007/12/13/3d-software-titles/#comments</comments>
		<pubDate>Thu, 13 Dec 2007 09:39:03 +0000</pubDate>
		<dc:creator>davidmathison</dc:creator>
				<category><![CDATA[3D Development Software]]></category>

		<guid isPermaLink="false">http://davidmathison.wordpress.com/2007/12/13/3d-software-titles/</guid>
		<description><![CDATA[This is a list of titles available in the 3D modelling softwre market. 3D Studio Max 3D Studio Max is a full fetured 3D graphics application developed by autodesk. 3DS Max runs on win32 and win64, to date it is in its 1oth version, caled 3DS Max 2008. It has strong modelling capabilites and a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=23&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This is a list of titles available in the 3D modelling softwre market.</p>
<p>3D Studio Max</p>
<blockquote><p>3D Studio Max is a full fetured 3D graphics application developed by autodesk. 3DS Max runs on win32 and win64, to date it is in its 1oth version, caled 3DS Max 2008. It has strong modelling capabilites and a flexible plugin architexture. It is mostly used by video game developers, TV commercial and architectual visiual studions.</p>
<p>Cost $3,495.00</p></blockquote>
<p>Blender</p>
<blockquote><p>Blender is a free 3D animaion program. It can be used for modeling, UV unwrapping, texturing, rigging, skinning, animating, rendering, particle and other simulaing,non-linear editing and creating interactive 3D applications. Blender has a Feature set similar to other high-end programs like Maya and 3DS Max. Blender was used in the making of Spider Man 2 to make animatics for the story board department.</p>
<p>Cost $0.00</p></blockquote>
<p>Rhino 3D</p>
<blockquote><p>Rhinoceros 3D is a stand alone, Commercial NURBS based modelling tool originally developed as a plugin for Auto CAD. The Software is mostly used Industrial design, marine design, architecture, jewerley design, automoive design, multimeda and graphic design. There are several plugins avaliable including Flmingo, Bongo and Penguin which is also avaliable for CAD.</p>
<p>Cost $1,000.00</p></blockquote>
<p>Bryce 3D</p>
<blockquote><p>Bryce 3D is and animation, modeling and rendering program which specializes in fractal landscapes. Bryce Now in it&#8217;s 6th verion was originall made for macs but when the second verison was released it was ported to Windows. The Latest version now supports HDRi.</p>
<p>Cost $99.99</p></blockquote>
<p>Vue</p>
<blockquote><p>Vue Infinate is a professional level of E-on software&#8217;s Vue 3D which is a modeling program that aims to create realistic enviroments and landscapes. Vue Infinite which is now in its 6th version is used by the BBC, Walt Disney and boeing.</p>
<p>Cost $695</p></blockquote>
<p>Cinema 4D</p>
<blockquote><p>Cinema 4D, made by Maxon, is a high end cross platform 3D graphics application capable of procedural and polygon sub-division modeling, animating, lighting, texturing, and rendering. Cinema 4D is noted as being very easy to use and user friendly. The film Polar Express uses Cinema 4D and the ody paint feature.</p>
<p>Cost £1,200.00</p></blockquote>
<p>Lightwave</p>
<blockquote><p>Lightwave is a computer graphics program for 3d modelling, animating and rendering. The original program was ported to the AmigaOS, but in the mid 1990&#8242;s it was prorted to MAC and Windows. Lightwave was one of the first high profile industry standard 3D packages with a built in radiosity render engine. The program was utilized in 300, Sin City and Star Wars.</p>
<p>Cost $995.00</p></blockquote>
<p>Shake</p>
<blockquote><p>Shake is an image compositing program used in the post-production industry. Shake is produced by Apple and ported to MAC OS X and Linux. Shake produces visiual effects and digital compositing for film. It enables complex image processing sequencs made to be designed through the connection of effects &#8220;nodes&#8221; in a graphical interface. IN earlier versions shake was (v2) Shake was ported to Windows and Irix and cost around $10,000 per license.  The newer version (4.1) was re-branded as a companion for FInal cut pro and subsequently the price dropped to $500. Shake has been used in &#8216;The lord of the Rings&#8217; trilogy, &#8216;KIng Kong&#8217;  and war of the worlds. It has also been used in the Citeron adverts.</p></blockquote>
<p>Swift 3D</p>
<blockquote><p>Swift 3D is a tool used for making 3D vector and raster graphics. It intigrates with Adobe Flash. Swift 3D has been ported to Macintosh and Windows it is developed Electric rain and is in its 5th Version. Swift 3D costs around $30. Examples of work using swift 3D are &#8216;Tokyo plastic&#8217;s&#8217; &#8216;Drum Machine&#8217;.</p></blockquote>
<p>Houdini</p>
<blockquote><p>Houdini is a high end 3D animation package developed by Side Effects Software. The diference between this and many other high end 3D packages is it has been designed as a procedural environment.</p>
<ul>
<li>Modelling</li>
<li>Animation</li>
<li>Particles</li>
<li>Dynamics</li>
<li>Lighting</li>
<li>Rendering</li>
<li>Volumetric&#8217;s</li>
<li>Compositing</li>
<li>Plugin Development</li>
</ul>
<p>Similar to May, Houdini uses the popular Tcl/TK language and toolkit. Houdini also has it&#8217;s own CShell-like script language, HScript. Since version 9 Houdini offers Python script support. Houdini is bundled with its own production class renderer, Mantra, similar to Render-man in its application and scope. The bridge scene in X-Men 3 was done in Houdini 8. For the full Package of Houdini 9 (latest ver.) it would cost between $8000 and $10,000.</p></blockquote>
<p>Modo</p>
<blockquote><p>Modo, developed by Luxology, is an advanced polygon, modeling, animation, sculpting, 3D painting and rendering package. The program is ported to Windows and Mac&#8217;s and incorporates advanced features such as n-gons, 3D painting and edge waiting. For the latest package of Modo it will cost you around $1000.</p></blockquote>
<p>MilkShape 3D</p>
<blockquote><p>Milkshape 3D is a low-poly 3D modeling program. It is used primarily by people making modes for the game &#8216;Half-Life&#8217;. Due to efforts from its creator and community it is now able to be used to make models for a much larger amount of games, on the condition that there is an exporter available for the required file type. In total it has over 70 pre-set file formats. The package is open source and is available only for windows.</p></blockquote>
<p>Carrara</p>
<blockquote><p>Carrara is a general purpose modeling, animation and rendering package which is now owned and developed by DAZ 3D. Carrara is notable for its compatibility with other DAZ 3D programs like poser. It is also notable for it&#8217;s landscape generation tools and modelling features. The latest version costs around $600</p></blockquote>
<p>TrueSpace</p>
<blockquote><p>Truespace is a modeling, animation, render package. It features a plug-in architecture that allows the user to create tools to enhance the package. The latest version (7.5) features a real time renderer and costs around $600.</p></blockquote>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/davidmathison.wordpress.com/23/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/davidmathison.wordpress.com/23/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/davidmathison.wordpress.com/23/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/davidmathison.wordpress.com/23/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/davidmathison.wordpress.com/23/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/davidmathison.wordpress.com/23/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/davidmathison.wordpress.com/23/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/davidmathison.wordpress.com/23/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/davidmathison.wordpress.com/23/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/davidmathison.wordpress.com/23/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/davidmathison.wordpress.com/23/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/davidmathison.wordpress.com/23/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/davidmathison.wordpress.com/23/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/davidmathison.wordpress.com/23/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/davidmathison.wordpress.com/23/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/davidmathison.wordpress.com/23/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=23&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://davidmathison.wordpress.com/2007/12/13/3d-software-titles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/a1cf94253eab458489261e6c977543fc?s=96&#38;d=identicon" medium="image">
			<media:title type="html">davidmathison</media:title>
		</media:content>
	</item>
		<item>
		<title>2000&#8242;s</title>
		<link>http://davidmathison.wordpress.com/2007/11/29/2000s/</link>
		<comments>http://davidmathison.wordpress.com/2007/11/29/2000s/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 10:07:22 +0000</pubDate>
		<dc:creator>davidmathison</dc:creator>
				<category><![CDATA[CGI history]]></category>

		<guid isPermaLink="false">http://davidmathison.wordpress.com/2007/11/29/2000s/</guid>
		<description><![CDATA[2000 Microsoft X-box prototype show at SIGGRAPH 2000 Walking with dinosaurs released on UK television Maya Ported to Macintosh Mac OS-X introduced 2001 Side Effecs Houdini ported to Sun AOL/Time Warner merge Windows XP released Final Fantasy, Monsters Inc, Harry Potter, A.I., Lord Of The Rings, Shrek, The Mummy Returns, Tomb Raider, Jurassic Park III, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=22&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<ul>
<li>2000</li>
</ul>
<p>Microsoft X-box prototype show at SIGGRAPH 2000</p>
<p>Walking with dinosaurs released on UK television</p>
<p>Maya Ported to Macintosh</p>
<p>Mac OS-X introduced</p>
<ul>
<li>2001</li>
</ul>
<p>Side Effecs Houdini ported to Sun</p>
<p>AOL/Time Warner merge</p>
<p>Windows XP released</p>
<p>Final Fantasy, Monsters Inc, Harry Potter, A.I., Lord Of The Rings, Shrek, The Mummy Returns, Tomb Raider, Jurassic Park III, Perl Harbour and Planet Of the Apes released.</p>
<ul>
<li>2002</li>
</ul>
<p>HP and Compaq merge</p>
<ul>
<li>2003</li>
</ul>
<p>Atari goes out of business</p>
<ul>
<li>2005</li>
</ul>
<p>Abobe Purchases Macromedia</p>
<ul>
<li>2006</li>
</ul>
<p>Disney purches Pixar</p>
<p>Apple instigates the intel chip</p>
<p>AMD purcheses ATI technologies</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/davidmathison.wordpress.com/22/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/davidmathison.wordpress.com/22/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/davidmathison.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/davidmathison.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/davidmathison.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/davidmathison.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/davidmathison.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/davidmathison.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/davidmathison.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/davidmathison.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/davidmathison.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/davidmathison.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/davidmathison.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/davidmathison.wordpress.com/22/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/davidmathison.wordpress.com/22/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/davidmathison.wordpress.com/22/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=22&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://davidmathison.wordpress.com/2007/11/29/2000s/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/a1cf94253eab458489261e6c977543fc?s=96&#38;d=identicon" medium="image">
			<media:title type="html">davidmathison</media:title>
		</media:content>
	</item>
		<item>
		<title>1990&#8242;s</title>
		<link>http://davidmathison.wordpress.com/2007/11/29/1990s/</link>
		<comments>http://davidmathison.wordpress.com/2007/11/29/1990s/#comments</comments>
		<pubDate>Thu, 29 Nov 2007 09:52:06 +0000</pubDate>
		<dc:creator>davidmathison</dc:creator>
				<category><![CDATA[CGI history]]></category>

		<guid isPermaLink="false">http://davidmathison.wordpress.com/2007/11/29/1990s/</guid>
		<description><![CDATA[1990 Microsoft releases widows 3.0 1994 SGI and Nintendo team up to release the Nintendo 64 Windows 95 is developed Linux 1.0 released Facetraker used to create facial expressions in the game Super Mario 1995 Sony Playsation released 1996 Macromedia buys FutureSplash Animator from FutureWave technologies which later becomes flash Windows 95 gets shipped 1996 [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=21&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<ul>
<li>1990</li>
</ul>
<p>Microsoft releases widows 3.0</p>
<ul>
<li>1994</li>
</ul>
<p>SGI and Nintendo team up to release the Nintendo 64</p>
<p>Windows 95 is developed</p>
<p>Linux 1.0 released</p>
<p>Facetraker used to create facial expressions in the game Super Mario</p>
<ul>
<li>1995</li>
</ul>
<p>Sony Playsation released</p>
<ul>
<li>1996</li>
</ul>
<p>Macromedia buys FutureSplash Animator from FutureWave technologies which later becomes flash</p>
<p>Windows 95 gets shipped</p>
<ul>
<li>1996</li>
</ul>
<p>Flash 1.0 released</p>
<p>Bryce 3D introduced</p>
<ul>
<li>1998</li>
</ul>
<p>Titanic becomes the highest grossing film in US history</p>
<p>Alias maya released</p>
<ul>
<li>1999</li>
</ul>
<p>Star Wars Episode I uses 66 digitally created characters compositioned with live action</p>
<p>Side Effects Houdini ported to linux</p>
<p>Toy Story 2, Stuart Little and fantasia are released.</p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/davidmathison.wordpress.com/21/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/davidmathison.wordpress.com/21/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/davidmathison.wordpress.com/21/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/davidmathison.wordpress.com/21/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/davidmathison.wordpress.com/21/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/davidmathison.wordpress.com/21/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/davidmathison.wordpress.com/21/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/davidmathison.wordpress.com/21/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/davidmathison.wordpress.com/21/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/davidmathison.wordpress.com/21/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/davidmathison.wordpress.com/21/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/davidmathison.wordpress.com/21/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/davidmathison.wordpress.com/21/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/davidmathison.wordpress.com/21/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/davidmathison.wordpress.com/21/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/davidmathison.wordpress.com/21/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=21&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://davidmathison.wordpress.com/2007/11/29/1990s/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/a1cf94253eab458489261e6c977543fc?s=96&#38;d=identicon" medium="image">
			<media:title type="html">davidmathison</media:title>
		</media:content>
	</item>
		<item>
		<title>1980&#8242;s</title>
		<link>http://davidmathison.wordpress.com/2007/11/28/1980s/</link>
		<comments>http://davidmathison.wordpress.com/2007/11/28/1980s/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 22:49:39 +0000</pubDate>
		<dc:creator>davidmathison</dc:creator>
				<category><![CDATA[CGI history]]></category>

		<guid isPermaLink="false">http://davidmathison.wordpress.com/2007/11/28/1980s/</guid>
		<description><![CDATA[1980 Donkey Kong introduced by Nintendo. Hanna-Barbera, largest producer of animation in the U.S.,begins implementation of computer automation of animation process 1981 REYES renderer written at LucasFilm. Penguin Software (now Polarware) introduces the Complete Graphics System 1982 Tron released. Sun Microsystems founded .Skeleton Animation System (SAS) developed at CGRG at Ohio State .Adobe founded by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=20&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<ul>
<li><font color="#808080">1980</font></li>
</ul>
<p><font color="#808080" face="Times New Roman, Times, serif" size="-1">Donkey          Kong introduced by Nintendo. Hanna-Barbera,          largest producer of animation in the U.S.,begins implementation of computer          automation of animation process</font></p>
<ul>
<li><font color="#808080"> 1981</font></li>
</ul>
<p><font color="#808080" face="Times New Roman, Times, serif" size="-1">REYES          renderer written at LucasFilm. Penguin          Software (now Polarware) introduces the Complete Graphics System</font></p>
<ul>
<li><font color="#808080">1982</font></li>
</ul>
<p><font color="#808080" face="Times New Roman, Times, serif" size="-1"><em>Tron</em>          released. Sun          Microsystems founded .Skeleton          Animation System (SAS) developed at CGRG at Ohio State .Adobe          founded by John Warnock</font></p>
<ul>
<li><font color="#808080">1983</font></li>
</ul>
<p><font color="#808080" face="Times New Roman, Times, serif" size="-1">Non-Uniform          Rational B-Splines (NURBS) introduced. Autodesk          introduces first PC-based CAD software</font></p>
<ul>
<li><font color="#808080">1984</font></li>
</ul>
<p><font color="#808080" face="Times New Roman, Times, serif" size="-1">          Wavefront Technologies is the first commercially available 3D software          package</font></p>
<ul>
<li><font color="#808080">1985</font></li>
</ul>
<p><font color="#808080" face="Times New Roman, Times, serif" size="-1">Perlin&#8217;s          noise functions introduced. PODA          creature animation system developed by Girard and Maciejewski at Ohio          State</font></p>
<ul>
<li><font color="#808080">1987</font></li>
</ul>
<p><font color="#808080" face="Times New Roman, Times, serif" size="-1">Advanced          Computing Center for the Arts and Design </font><font color="#808080" face="Times New Roman, Times, serif" size="-1">founded at Ohio State</font></p>
<ul>
<li><font color="#808080">1988</font></li>
</ul>
<p><font color="#808080" face="Times New Roman, Times, serif" size="-1">Solid          Texturing introduced</font></p>
<ul>
<li><font color="#808080">1989</font></li>
</ul>
<p><font color="#808080" face="Times New Roman, Times, serif" size="-1">mental          ray renderer released</font><font color="#808080"> </font></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/davidmathison.wordpress.com/20/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/davidmathison.wordpress.com/20/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/davidmathison.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/davidmathison.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/davidmathison.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/davidmathison.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/davidmathison.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/davidmathison.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/davidmathison.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/davidmathison.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/davidmathison.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/davidmathison.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/davidmathison.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/davidmathison.wordpress.com/20/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/davidmathison.wordpress.com/20/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/davidmathison.wordpress.com/20/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=20&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://davidmathison.wordpress.com/2007/11/28/1980s/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/a1cf94253eab458489261e6c977543fc?s=96&#38;d=identicon" medium="image">
			<media:title type="html">davidmathison</media:title>
		</media:content>
	</item>
		<item>
		<title>1970&#8242;s</title>
		<link>http://davidmathison.wordpress.com/2007/11/22/1970s/</link>
		<comments>http://davidmathison.wordpress.com/2007/11/22/1970s/#comments</comments>
		<pubDate>Thu, 22 Nov 2007 11:58:25 +0000</pubDate>
		<dc:creator>davidmathison</dc:creator>
				<category><![CDATA[CGI history]]></category>

		<guid isPermaLink="false">http://davidmathison.wordpress.com/2007/11/22/1970s/</guid>
		<description><![CDATA[1970 Watkins algorithum for visable sufaces was developedPascal programmig language developed by WirthPierre Bezier from Renault develops Bezier freeform curve representation. 1972 8-bit frame buffer developed by Dick Shoup at Xerox PARC.The video game, Pong, created by Atari.Graphics Symbiosis System (GRASS) developed at Ohio State by Tom DeFanti. 1973 Westworld’ (1973) was the first film to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=19&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1970</span></li>
</ul>
<p><span style="font-family:Georgia;">Watkins algorithum for visable sufaces was developed</span><span style="font-family:Georgia;">Pascal programmig language developed by Wirth</span><span style="font-family:Georgia;">Pierre Bezier from Renault develops Bezier freeform curve representation.</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1972</span></li>
</ul>
<p><span style="font-family:Georgia;">8-bit frame buffer developed by Dick Shoup at Xerox PARC.</span><span style="font-family:Georgia;">The video game, Pong, created by Atari.</span><span style="font-family:Georgia;">Graphics Symbiosis System (GRASS) developed at Ohio State by Tom DeFanti.</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1973</span></li>
</ul>
<p><span style="font-family:Georgia;">Westworld’ (1973) was the first film to use digital image processing. John Whitney Junior and Gary Demos of Information International Incorporated created pixelated versions of motion photography to simulate the android’s vision.</span><span style="font-family:Georgia;">Richard Shoup creates the PARC raster display</span><span style="font-family:Georgia;">Principles of Interactive Computer Graphics (Newman and Sproull) first comprehensive graphics textbook is published</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1974</span></li>
</ul>
<p><span style="font-family:Georgia;">Future world the sequel to westworld uses 3G CGI</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1975</span></li>
</ul>
<p><span style="font-family:Georgia;">Catmull curved surface rendering algorithm</span><span style="font-family:Georgia;">Bill Gates starts Microsoft</span><span style="font-family:Georgia;">Anima animation system developed at CGRG at Ohio State (Csuri)</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1976</span></li>
</ul>
<p><span style="font-family:Georgia;">Jim Clark&#8217;s Hierarchical model for visible surface detection</span><span style="font-family:Georgia;">Ed Catmull develops &#8220;tweening&#8221; software</span><span style="font-family:Georgia;">Jim Blinn develops reflectance and environment mapping</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1977</span></li>
</ul>
<p><span style="font-family:Georgia;">Frank Crow introduces antialiasing</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1978</span></li>
</ul>
<p><span style="font-family:Georgia;">1st CGI film title &#8211; Superman</span><span style="font-family:Georgia;">Bump mapping introduced<br />
<a href="http://design.osu.edu/carlson/history/tree/images/blinn-orange.jpg"><font color="#800080">http://design.osu.edu/carlson/history/tree/images/blinn-orange.jpg</font></a></span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1979</span></li>
</ul>
<p><span style="font-family:Georgia;">Disney produces The Black Hole using CGI for the opening</span></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/davidmathison.wordpress.com/19/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/davidmathison.wordpress.com/19/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/davidmathison.wordpress.com/19/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/davidmathison.wordpress.com/19/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/davidmathison.wordpress.com/19/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/davidmathison.wordpress.com/19/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/davidmathison.wordpress.com/19/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/davidmathison.wordpress.com/19/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/davidmathison.wordpress.com/19/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/davidmathison.wordpress.com/19/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/davidmathison.wordpress.com/19/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/davidmathison.wordpress.com/19/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/davidmathison.wordpress.com/19/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/davidmathison.wordpress.com/19/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/davidmathison.wordpress.com/19/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/davidmathison.wordpress.com/19/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=19&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://davidmathison.wordpress.com/2007/11/22/1970s/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/a1cf94253eab458489261e6c977543fc?s=96&#38;d=identicon" medium="image">
			<media:title type="html">davidmathison</media:title>
		</media:content>
	</item>
		<item>
		<title>1960&#8242;s</title>
		<link>http://davidmathison.wordpress.com/2007/11/22/1960s/</link>
		<comments>http://davidmathison.wordpress.com/2007/11/22/1960s/#comments</comments>
		<pubDate>Thu, 22 Nov 2007 11:56:19 +0000</pubDate>
		<dc:creator>davidmathison</dc:creator>
				<category><![CDATA[CGI history]]></category>

		<guid isPermaLink="false">http://davidmathison.wordpress.com/2007/11/22/1960s/</guid>
		<description><![CDATA[1960 William Fetter of Boeing invents the term &#8220;computer craphics&#8221; in order to describe his new design methods.John Whitney Sr. founds Motion Graphics, Inc. LISP was invented by John McCarthy whilst working for the Massachusetts Institute of Technology 1961 Steve russel , working for MIT creates the first computer game, Space wars, for the PDP-1. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=18&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1960</span></li>
</ul>
<p><span style="font-family:Georgia;">William Fetter of Boeing invents the term &#8220;computer craphics&#8221; in order to describe his new design methods.</span><span style="font-family:Georgia;">John Whitney Sr. founds Motion Graphics, Inc. </span></p>
<p><span style="font-family:Georgia;">LISP was invented by John McCarthy whilst working for the Massachusetts Institute of Technology</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1961</span></li>
</ul>
<p><span style="font-family:Georgia;">Steve russel , working for MIT creates the first computer game, Space wars, for the PDP-1.</span></p>
<ul>
<li><span style="font-family:Georgia;">1962 </span></li>
</ul>
<p><span style="font-family:Georgia;">The Sketch pad system for interactive graphics was developed by Ivan Sutherland of Massachusetts Institute of Technology/Lincon abs</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1963</span></li>
</ul>
<p><span style="font-family:Georgia;">Ivan Sutherland of MIT invents the Sketchpad.<br />
<a href="http://design.osu.edu/carlson/history/images/pages/ivan-sutherland_jpg.htm"><font color="#800080">http://design.osu.edu/carlson/history/images/pages/ivan-sutherland_jpg.htm</font></a></span><span style="font-family:Georgia;">William Fetter of Boeing creates &#8220;First Man&#8221; digital human for cockpit studies.</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1964</span></li>
</ul>
<p><span style="font-family:Georgia;">Ruth Weiss introduces drawing software that performs hidden line elimination.</span><span style="font-family:Georgia;">Charles Csuri experimented with computer graphics technlogy. <a href="http://www.siggraph.org/artdesign/profile/csuri/artworks/plot/plot9.html">http://www.siggraph.org/artdesign/profile/csuri/artworks/plot/plot9.html</a></span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1965</span></li>
</ul>
<p><span style="font-family:Georgia;">Charles Csuri begins creating computer animated films.</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1966</span></li>
</ul>
<p><span style="font-family:Georgia;">Odyssey, home video game developed by Ralph Baer of Sanders Assoc., is 1st consumer CG product.</span><span style="font-family:Georgia;">IBM awards Artist-in-Residence to John Whitney, Sr. </span></p>
<p><span style="font-family:Georgia;">Charles Csuri creates the first of example of computer generated representational animation called Hummingbird.</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1968</span></li>
</ul>
<p><span style="font-family:Georgia;">The film &#8220;2001: a space oddesy&#8221; is released, John Whitney Sr. created the &#8216;into the monolith&#8217; scene using a technique called slit scan.</span></p>
<ul>
<li class="MsoNormal"><span style="font-family:Georgia;">1969</span></li>
</ul>
<p><span style="font-family:Georgia;"><span style="font-family:Georgia;">Ron becker creates the gensys animation system.</span></span></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/davidmathison.wordpress.com/18/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/davidmathison.wordpress.com/18/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/davidmathison.wordpress.com/18/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/davidmathison.wordpress.com/18/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/davidmathison.wordpress.com/18/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/davidmathison.wordpress.com/18/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/davidmathison.wordpress.com/18/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/davidmathison.wordpress.com/18/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/davidmathison.wordpress.com/18/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/davidmathison.wordpress.com/18/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/davidmathison.wordpress.com/18/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/davidmathison.wordpress.com/18/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/davidmathison.wordpress.com/18/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/davidmathison.wordpress.com/18/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/davidmathison.wordpress.com/18/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/davidmathison.wordpress.com/18/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=18&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://davidmathison.wordpress.com/2007/11/22/1960s/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/a1cf94253eab458489261e6c977543fc?s=96&#38;d=identicon" medium="image">
			<media:title type="html">davidmathison</media:title>
		</media:content>
	</item>
		<item>
		<title>Cartesian Co-ordinate History</title>
		<link>http://davidmathison.wordpress.com/2007/11/08/cartesian-co-ordinate-history/</link>
		<comments>http://davidmathison.wordpress.com/2007/11/08/cartesian-co-ordinate-history/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 11:24:51 +0000</pubDate>
		<dc:creator>davidmathison</dc:creator>
				<category><![CDATA[Co-ordinate System]]></category>

		<guid isPermaLink="false">http://davidmathison.wordpress.com/2007/11/08/cartesian-co-ordinate-history/</guid>
		<description><![CDATA[Cartesian means relating to he french mathematician René Descartes, who worked to merge algebra and euclidean geometry. His work was influental to the development analytic geometry, calculus and cartography. The Cartesian Co-ordinate system was first developed in 1637 in two writings by the french mathematician René Descartes. In the second part of his writings Discourse [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=16&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font color="#000000">Cartesian means relating to he french mathematician René Descartes, who worked to merge algebra and euclidean geometry. His work was influental to the development analytic geometry, calculus and cartography. The Cartesian Co-ordinate system was first developed in 1637 in two writings by the french mathematician René Descartes. In the second part of his writings <em>Discourse on method. </em>He introduces the idea of indicating the position of a point or object on  surface or pane using to intersecting axes as measuring guides.</font></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/davidmathison.wordpress.com/16/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/davidmathison.wordpress.com/16/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/davidmathison.wordpress.com/16/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/davidmathison.wordpress.com/16/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/davidmathison.wordpress.com/16/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/davidmathison.wordpress.com/16/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/davidmathison.wordpress.com/16/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/davidmathison.wordpress.com/16/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/davidmathison.wordpress.com/16/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/davidmathison.wordpress.com/16/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/davidmathison.wordpress.com/16/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/davidmathison.wordpress.com/16/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/davidmathison.wordpress.com/16/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/davidmathison.wordpress.com/16/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/davidmathison.wordpress.com/16/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/davidmathison.wordpress.com/16/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=16&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://davidmathison.wordpress.com/2007/11/08/cartesian-co-ordinate-history/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/a1cf94253eab458489261e6c977543fc?s=96&#38;d=identicon" medium="image">
			<media:title type="html">davidmathison</media:title>
		</media:content>
	</item>
		<item>
		<title>Cartesian Co-ordinate Introduction</title>
		<link>http://davidmathison.wordpress.com/2007/11/08/cartesian-co-ordinate-system/</link>
		<comments>http://davidmathison.wordpress.com/2007/11/08/cartesian-co-ordinate-system/#comments</comments>
		<pubDate>Thu, 08 Nov 2007 10:57:36 +0000</pubDate>
		<dc:creator>davidmathison</dc:creator>
				<category><![CDATA[Co-ordinate System]]></category>

		<guid isPermaLink="false">http://davidmathison.wordpress.com/2007/11/08/cartesian-co-ordinate-system/</guid>
		<description><![CDATA[When working with 3D graphics, we are working with the illusion of 3D space in a two dimensional environment – the computer screen. To allow us to do this, 3D software applications make use of the Cartesian coordinate system to create the illusion of working in three-dimensional space. This is the same coordinate system used [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=15&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><font color="#000000"><span style="font-family:TimesNewRoman;"><font face="Times New Roman">When working with 3D graphics, we are working with the illusion of 3D space in a two dimensional environment – the computer screen. To allow us to do this, 3D software applications make use of the Cartesian coordinate system to create the illusion of working in three-dimensional space. This is the same coordinate system used for teaching algebra.</font></span><span style="font-family:TimesNewRoman;"><font face="Times New Roman"> </font></span></font></p>
<p><span style="font-family:TimesNewRoman;"></span><font color="#000000"><span style="font-family:TimesNewRoman;"><font face="Times New Roman">French mathematician Rene Descartes first developed the Cartesian coordinate system in 1637. He did so in an effort to merge algebra and Euclidean geometry.</font></span><span style="font-family:TimesNewRoman;"><font face="Times New Roman"> </font></span></font></p>
<p><span style="font-family:TimesNewRoman;"></span><span style="font-family:TimesNewRoman;"></span><font color="#000000"><span style="font-family:TimesNewRoman;"><font face="Times New Roman">X and Y are the two axes commonly defined in the 2-dimensional Cartesian system. </font></span><span style="font-family:TimesNewRoman;"><font face="Times New Roman"> </font></span></font></p>
<p><font color="#000000"><span style="font-family:TimesNewRoman;"><img border="0" width="354" src="http://xs221.xs.to/xs221/07454/xyaxis.jpg" height="354" /></span></font></p>
<p><span style="font-family:TimesNewRoman;"></span><span style="font-family:TimesNewRoman;"></span><font color="#000000"><span style="font-family:TimesNewRoman;"><font face="Times New Roman">The Point where the two axes ( X and Y) is know as the origin.</font></span><span style="font-family:TimesNewRoman;"><font face="Times New Roman"> </font></span></font></p>
<p><span style="font-family:TimesNewRoman;"></span><font color="#000000"><font face="Times New Roman"><span style="font-family:TimesNewRoman;">Early in the 19</span><span style="font-size:8pt;font-family:TimesNewRoman;">th </span><span style="font-family:TimesNewRoman;">century, the third dimension of measurement </span><span style="font-family:TimesNewRoman,Bold;">(z)<strong> </strong></span><span style="font-family:TimesNewRoman;">was added,</span></font><span style="font-family:TimesNewRoman;"><font face="Times New Roman">this axis is called the depth axis. It is this third axis that allows us to locate any point in three-dimensional space.</font></span><span style="font-family:TimesNewRoman;"><font face="Times New Roman"> </font></span></font></p>
<p><font color="#000000"><span style="font-family:TimesNewRoman;"><img border="0" width="354" src="http://xs221.xs.to/xs221/07454/zxyaxis.jpg" height="354" /></span></font></p>
<p align="left" style="margin:0;" class="MsoNormal"><span style="font-family:TimesNewRoman;"><font color="#000000" face="Times New Roman">59 units along the negative x-axis, 100 units along the positive y-axis and 50 units along the negative z-axis would be represented as :               (-59,100,-50)</font></span></p>
<p align="left" style="margin:0;" class="MsoNormal"><span style="font-family:TimesNewRoman;"></span></p>
<p align="left" style="margin:0;" class="MsoNormal"><font color="#000000"><span style="font-family:TimesNewRoman;"></span><span style="font-family:TimesNewRoman;"></span></font></p>
<p align="left" style="margin:0;" class="MsoNormal"><font color="#000000"><span style="font-family:TimesNewRoman;"><font face="Times New Roman">Most 3D software applications give us multiple views of the coordinate </font></span><span style="font-family:TimesNewRoman;"><font face="Times New Roman">system at the same time. In 3DSMax, these views based on the Cartesian coordinate system are called Viewports. The standard 3DSMax setup gives you 4 views;</font></span></font></p>
<ul>
<li><font color="#000000">  </font>
<ul>
<li><span style="font-family:TimesNewRoman;"><span style="font-family:TimesNewRoman;"><font color="#000000" face="Times New Roman">Top – X, Y plane</font></span></span></li>
<li><span style="font-family:TimesNewRoman;"><span style="font-family:TimesNewRoman;"></span><span style="font-family:TimesNewRoman;"><font color="#000000" face="Times New Roman">Front – X, Z plane</font></span></span></li>
<li><span style="font-family:TimesNewRoman;"><span style="font-family:TimesNewRoman;"></span><span style="font-family:TimesNewRoman;"><font color="#000000" face="Times New Roman">Left – Y, Z plane</font></span></span><span style="font-family:TimesNewRoman;"><font color="#000000"> </font></span></li>
<li><span style="font-family:TimesNewRoman;"><span style="font-family:TimesNewRoman;"><font color="#000000" face="Times New Roman">Perspective – X, Y, Z plane</font></span></span></li>
</ul>
</li>
</ul>
<p><span style="font-family:TimesNewRoman;"><span style="font-family:TimesNewRoman;"></span></span></p>
<p><span style="font-family:TimesNewRoman;"></span></p>
<p align="left" style="margin:0;" class="MsoNormal"><span style="font-family:TimesNewRoman;"><font face="Times New Roman"><font color="#000000">The Top front and left views are known as orthographic views viewports because they display 2 axis at the same time.</font> </font></span></p>
<p align="left" style="margin:0;" class="MsoNormal"><span style="font-family:TimesNewRoman;"></span></p>
<p align="left" style="margin:0;" class="MsoNormal"><span style="font-family:TimesNewRoman;"></span></p>
<p align="left" style="margin:0;" class="MsoNormal"><span style="font-family:TimesNewRoman;"></span></p>
<p align="left" style="margin:0;" class="MsoNormal"><span style="font-family:TimesNewRoman;"><img border="0" width="320" src="http://xs221.xs.to/xs221/07454/viewport999.jpg" height="256" /></span></p>
<br /><img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/davidmathison.wordpress.com/15/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/davidmathison.wordpress.com/15/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/davidmathison.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/davidmathison.wordpress.com/15/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/davidmathison.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/davidmathison.wordpress.com/15/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/davidmathison.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/davidmathison.wordpress.com/15/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/davidmathison.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/davidmathison.wordpress.com/15/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/davidmathison.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/davidmathison.wordpress.com/15/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/davidmathison.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/davidmathison.wordpress.com/15/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/davidmathison.wordpress.com/15/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/davidmathison.wordpress.com/15/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=davidmathison.wordpress.com&amp;blog=1755799&amp;post=15&amp;subd=davidmathison&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
			<wfw:commentRss>http://davidmathison.wordpress.com/2007/11/08/cartesian-co-ordinate-system/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/a1cf94253eab458489261e6c977543fc?s=96&#38;d=identicon" medium="image">
			<media:title type="html">davidmathison</media:title>
		</media:content>

		<media:content url="http://xs221.xs.to/xs221/07454/xyaxis.jpg" medium="image" />

		<media:content url="http://xs221.xs.to/xs221/07454/zxyaxis.jpg" medium="image" />

		<media:content url="http://xs221.xs.to/xs221/07454/viewport999.jpg" medium="image" />
	</item>
	</channel>
</rss>
